Systems

Feed the Scorchpot Tools Guide

Understand the tool tray, permanent dice edits, tile manipulation, recipe upgrades, rerolls and copying effects seen in current and supplied gameplay.

Feed the Scorchpot tool and building shop screenshot
Video-tested experienceTool names and strategic roles come from supplied gameplay; exact live-build costs and all effects require Codex re-verification.

Tools are tactical correction and combo pieces

Tools let a run change things that would otherwise be fixed: dice faces, tile Marks, tile types, recipe levels, shops or buildings. That makes them especially valuable when the random shop does not line up with your engine.

Video-tested: the supplied footage contains a large tool pool. Some earlier videos are beta/demo, so this page focuses on observed roles and avoids claiming a complete current list.

Tool roles observed in gameplay

  • Quill-style recipe upgrade: raises a recipe level; stronger output may come with a harder activation requirement.
  • Tape Measure: gameplay uses it to copy a building, with players preferring expensive/rare tier-two targets for value.
  • Chisel / face adjusters: change a die face, enabling long-term Mark shaping.
  • Hoe: adds a Mark to a tile in supplied footage, creating extra ways to activate valuable land.
  • Mallet / Handles: reroll shop offerings, useful when the current shop cannot support the build.
  • Paint tools: interact with die colors in full-game footage.
  • Multi-tool: observed recreating/copying a recently used tool effect.
  • Stamper / Staff: recipe retrigger or extra-recipe style tactical effects appear in footage; treat their exact wording as version-sensitive.

Best-use rule

Use permanent tools on the part of the engine you expect to keep. Copying a cheap temporary building or permanently editing a die before you know your target Marks can lock in a mediocre plan.

Recovery versus greed

Some tools are best treated as insurance. A reroll, emergency recipe activation or tile edit may be worth more when it rescues a scorched or ingredient-starved year than when it marginally improves an already safe season.

What the launch database still needs

Before turning this into a complete tool table, capture each tool directly from the live Codex/shop: exact name, rarity, price, target restrictions, whether its effect is permanent, whether it consumes a season, and whether it can target upgraded pieces.

Sources and evidence