A Dock is not “just put it on the coast”
Tutorial footage shows that a Dock/Harbor takes bonuses from the two coastal tiles beside it. Different tile types can contribute different resources or multipliers, so its location can define a build.
Observed examples include herb/spice adjacency contributing Flavor, groves/fruit contributing Essence, and allotment/vegetable adjacency supporting Prosperity growth. Exact values are version-sensitive.
The hidden danger: automatic ingredients
Composition-restricted recipes make automatic coastal production dangerous. In one supplied full-game run, the player explains that an unwanted ingredient from a Dock can invalidate a recipe plan that requires a narrow ingredient set.
This is the key placement question: does the Harbor create anything my best recipe forbids?
Good placement priorities
- Support the multiplier your run lacks.
- Touch tiles you already plan to activate or exploit.
- Leave upgrade space if a higher-tier Harbor matters later.
- Avoid unwanted ingredient generation.
- Remember that Harbor-family count also contributes to dice capacity progression.
When Flavor beats Essence or Prosperity
Early runs often benefit from flat Flavor because the base meal is small. Later, an Essence or Prosperity engine can have more leverage. Choose based on the weakest part of your current scoring equation rather than a universal tier list.
Sources and evidence
- Feed the Scorchpot publisher press kit — current official facts and feature counts.
- Feed the Scorchpot on Steam — current store and release information.
- Our evidence policy and supplied gameplay sources — includes version caveats for demo and beta footage.
