The four capacity tracks
Supplied tutorial footage teaches a progression ledger where different building families expand different parts of a turn:
- more Farmsteads → more seasons;
- more Trade Posts → more recipe slots;
- more Harbors → more dice capacity;
- more Shrines → more dice rolls.
That relationship is strategically more important than memorizing an old numeric threshold.
Version warning: demo/beta footage contains specific “build N more” thresholds. The relationship is consistent across supplied footage, but the launch ledger should be checked before this site publishes a permanent numeric table.
Why capacity beats small stats
An extra season is another chance to satisfy hunger. An extra recipe slot lets effects combine. An extra die dramatically increases pairwise Marks. An extra roll improves consistency. These upgrades change what the whole engine can do rather than adding one small number.
Suggested priority
If your current meal can already pass early years, prioritize the milestone that removes your biggest consistency bottleneck. For many runs that means getting toward a fourth die or a second recipe slot, but a weak board may need another season first.
Avoid milestone tunnel vision
Do not buy three useless buildings just to reach a capacity breakpoint if the purchases leave you unable to activate recipes or survive the current year. Progression only matters if the run lives long enough to use it.
Sources and evidence
- Feed the Scorchpot publisher press kit — current official facts and feature counts.
- Feed the Scorchpot on Steam — current store and release information.
- Our evidence policy and supplied gameplay sources — includes version caveats for demo and beta footage.
